Large City: Caldz Kehq Ÿhkphÿh

Caldz Kehq Ÿhkphÿh

Caldz Kehq Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceYähḡqewd Hold
RegionTêlë-thèvê Woods
Founded1379
Community LeaderLord Hyandotame
Area187 km2 (74 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2002 m (6568 ft)
Average Yearly Precipitation265 cm/y (104 in/y)
Population44442
Population Density237 people per km2 (600 people per mi2)
Town AuraIllusion
Naming
Native nameCaldz Kehq Ÿhkphÿh
Pronunciation/caldz/ /kɪ̘q/
Direct Translation[black; purple; green] [lace]
Translation[Not Yet Translated]

Caldz Kehq Ÿhkphÿh (/caldz/ /kɪ̘q/ [black; purple; green] [lace]) is a temperate Large City located in Yähḡqewd Hold, Yazcarfeh Kingdom, within the Undermountain.

The name Caldz Kehq Ÿhkphÿh is derived from the Sylvin language, as Caldz Kehq Ÿhkphÿh was founded by Zlèdshëm, who was culturaly Undermountain.

Climate

Caldz Kehq Ÿhkphÿh has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 16°C (60°F). Caldz Kehq Ÿhkphÿh receives an average of 265 cm/y (104 in/y) of precipitation, most of which comes in the form of rain during the spring. Caldz Kehq Ÿhkphÿh covers an area of nearly 187 km2 (74 mi2), and an average elevation of 2002 m (6568 ft) above sea level.

Overview

Caldz Kehq Ÿhkphÿh was founded durring the late 15th century in spring of the year 1379, by Zlèdshëm. The establishment of Caldz Kehq Ÿhkphÿh suffered from many setbacks, delays, and obsticles, most notably a group of Caldz Kehq Ÿhkphÿh which required millitary assistance exterminate before the community could finish being built.

Caldz Kehq Ÿhkphÿh was built using the conventions of Undermountain durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Caldz Kehq Ÿhkphÿh is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Caldz Kehq Ÿhkphÿh is buildings are arranged arrounded highly ordered system of premissive cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Caldz Kehq Ÿhkphÿh's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The budget oriented have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Caldz Kehq Ÿhkphÿh is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Caldz Kehq Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Caldz Kehq Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Caldz Kehq Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Caldz Kehq Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Caldz Kehq Ÿhkphÿh's parks.

Caldz Kehq Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Caldz Kehq Ÿhkphÿh.

Caldz Kehq Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Caldz Kehq Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Caldz Kehq Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Caldz Kehq Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Caldz Kehq Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Caldz Kehq Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Caldz Kehq Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Caldz Kehq Ÿhkphÿh's public wards, blessings, and other arcane systems.

Caldz Kehq Ÿhkphÿh has an Millitary Academy which trains military officers and specilists.

Caldz Kehq Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Caldz Kehq Ÿhkphÿh's grid is powered by mana accumulators.

Caldz Kehq Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Caldz Kehq Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Caldz Kehq Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Caldz Kehq Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Caldz Kehq Ÿhkphÿh's natural decorations nor waterways.

Caldz Kehq Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Caldz Kehq Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Caldz Kehq Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Caldz Kehq Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Caldz Kehq Ÿhkphÿh has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Caldz Kehq Ÿhkphÿh's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Caldz Kehq Ÿhkphÿh rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Worg near Caldz Kehq Ÿhkphÿh are known to be quite timid.

Caldz Kehq Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Mysticism energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 93
  • Farmers: 138
  • Farm Laborer: 211
  • Hunters: 148
  • Milk Maids: 116
  • Ranchers: 56
  • Ranch Hands: 118
  • Shepherds: 111
    • Farmland: 178656 m2
    • Cattle and Similar Creatures: 11110
    • Poultry: 133326
    • Swine: 8888
    • Sheep: 444
    • Goats: 88
    • Horses, Mounts, and Beasts of Burden: 4444

Craftsmen

  • Arms and Toolmakers: 88
  • Blacksmiths: 92
  • Bookbinders: 54
  • Buckle-makers: 62
  • Cabinetmakers: 90
  • Candlemakers: 153
  • Carpenters: 136
  • Clothmakers: 120
  • Coach and Harness Makers: 46
  • Coopers: 113
  • Copper, Brass, Tin, Zinc, and Lead Workers: 59
  • Copyists: 43
  • Cutlers: 36
  • Fabricworkers: 101
  • Farrier: 206
  • Furriers: 28
  • Glassworkers: 158
  • Gunsmiths: 95
  • Harness-Makers: 43
  • Hatters: 80
  • Hosiery Workers: 32
  • Jewelers: 49
  • Leatherwrights: 120
  • Locksmiths: 45
  • Matchstick makers: 66
  • Musical Instrument Makers: 65
  • Painters, Structures and Fixtures: 55
  • Paper Workers: 65
  • Plasterers: 62
  • Pursemakers: 83
  • Roofers: 47
  • Ropemakers: 46
  • Rugmakers: 43
  • Saddlers: 79
  • Scabbardmakers: 99
  • Scalemakers: 47
  • Scientific, Surgical, and Optical Instrument Makers: 29
  • Sculptors, Structures and Fixtures: 41
  • Shoemakers: 41
  • Soap and Tallow Workers: 155
  • Tailors: 329
  • Tanners: 54
  • Upholsterers: 62
  • Watchmakers: 59
  • Weavers: 134
  • Whitesmiths: 35

Merchants

  • Adventuring Goods Retellers: 30
  • Arcana Sellers: 30
  • Beer-Sellers: 60
  • Booksellers: 69
  • Butchers: 108
  • Chandlers: 134
  • Chicken Butchers: 128
  • Entrepreneurs: 45
  • Fine Clothiers: 123
  • Fishmongers: 123
  • Florists: 27
  • Potion Sellers: 74
  • Resellers: 170
  • Spice Merchants: 63
  • Wine-sellers: 92
  • Wheelwright: 69
  • Woodsellers: 42

Service workers

  • Bakers: 261
  • Barbers: 216
  • Coachmen: 68
  • Cooks: 164
  • Doctors: 97
  • Gamekeepers: 67
  • Grooms: 40
  • Hairdressers: 148
  • Healers: 125
  • Housekeepers: 130
  • Housemaids: 277
  • House Stewards: 126
  • Inns: 43
  • Laundry maids: 83
  • Maidservants: 164
  • Nursery Maids: 85
  • Pastrycooks: 148
  • Restaurateur: 185
  • Tavern Keepers: 177

Specialized Laborer

  • Ashworkers: 63
  • Bleachers: 41
  • Chemical Workers: 25
  • Coal Heavers: 96
  • In-Town Couriers: 98
  • Long Haul Couriers: 101
  • Dockyard Workers: 94
  • Gas Workers: 21
  • Hay Merchants: 37
  • Leech Collectors: 115
  • Millers: 105
  • Miners: 98
  • Oilmen and Polishers: 71
  • Postmen: 113
  • Pure Finder: 59
  • Skinners: 130
  • Sugar Refiners: 25
  • Tosher: 71
  • Warehousemen: 138
  • Watercarriers: 93
  • Watermen, Bargemen, etc.: 143

Skilled Laborers

  • Accountants: 60
  • Alchemist: 64
  • Clerk: 87
  • Dentists: 44
  • Educators: 132
  • Engineers: 65
  • Gardeners: 45
  • Mages: 33
  • Plumbers: 46
  • Pharmacist: 51
  • Professors: 19
  • Scientists: 33
  • Wizards: 19

Civil Servants

  • Adventurers: 41
  • Bankers: 59
  • Civil Clerks: 90
  • Civic Iudex: 50
  • Consultants: 29
  • Exorcist: 96
  • Fixers: 51
  • Kami Clerk: 89
  • Landlords: 84
  • Lawyers: 54
  • Legend Keepers: 76
  • Militia Officers: 341
  • Monks, Monastic: 130
  • Monks, Civic: 148
  • Historian, Oral: 101
  • Historian, Textual: 51
  • Policemen, Sheriffs, etc.: 103
  • Priests: 177
  • Rangers: 60
  • Rat Catchers: 66
  • Scholars: 65
  • Spiritualist: 77
  • Slayers: 24
  • Storytellers: 167
  • Military Officers: 158

Cottage Industries

  • Brewers: 130
  • Comfort Services: 177
  • Enchanters: 51
  • Herbalists: 50
  • Jaminators: 126
  • Needleworkers: 170
  • Potters: 75
  • Preserve Makers: 138
  • Quilters: 63
  • Seamsters: 202
  • Spinners: 138
  • Tinker: 49
  • Weaver: 111

Artists

  • Actors: 46
  • Architects: 17
  • Bards: 70
  • Costumers: 27
  • Dancers: 51
  • Drafters: 28
  • Engravers: 36
  • Fine Furniture Carpenters: 21
  • Glaziers: 47
  • Inlayers: 42
  • Musicians: 130
  • Painters, Art: 23
  • Playwrights: 45
  • Sculptors, Art: 38
  • Wood Carvers: 164
  • Writers: 170

Produce Industries

  • Butter Churners: 164
  • Canners: 134
  • Cheesmakers: 138
  • Ice Merchants: 19
  • Millers: 90
  • Picklers: 79
  • Smokers: 56
  • Stockmakers: 48
  • Tobacconists: 71
  • Tallowmakers: 92

16782 of Caldz Kehq Ÿhkphÿh's population work within a Foundational Occupation.

25438 of Caldz Kehq Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 2222 (5%) are noncontributers.

Points of Interest

Caldz Kehq Ÿhkphÿh is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a suit of Kasten-brust armour of Wild Magic, an a suit of Kasten-brust armour imbued with potent amounts of Wild Magic energies was created near Caldz Kehq Ÿhkphÿh by in time immemorial, reportedly some time during the early 2nd century.

History